Corel Draw Distrubute Objects in a Circle

Fit Objects to Path

The Fit Objects to Path extension for CorelDRAW lets you fit whatever type and number of objects to a path of your option. Smart distribution and rotation settings aid you customize the placement of objects on the path.

You can distribute objects along a path past placing equal gaps betwixt them and you can distribute objects past spacing evenly their reference points such as center of rotation or object origin. Objects can be rotated to follow the path. Moreover, you can use boosted options such as different rotation styles and spin angles to create unique furnishings.

Fitting objects to a path

When you download Fit Objects to Path, it automatically appears under the Objects carte after you restart CorelDRAW.

To fit objects to a path

ane In CorelDRAW, using the Pick tool, select the objects you desire to fit to a path.

2 Belongings down Shift, click the path.

If you do non select a path, the final object you selected in step 1 is used as a path.

iii Click Objects Fit Objects to Path.

4 In the Fit Objects to Path docker, choose whatever settings you lot desire.

5 Click Use.

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Objects that can be used as paths include curves, rectangles, ellipses, polygons, artistic text, and groups of objects. If a group contains an object that cannot be used as a path, this invalid object is excluded — selected objects are fit to the path of the remaining objects in the group.

The stacking order of the objects and path depends on the order of creation. If you lot depict the path first, information technology volition announced behind the objects. If you lot draw the path final, it will appear on top of the objects.

Fitting linked groups, such as drop shadows, artistic media groups, and blends, to a path may produce unexpected results.

To utilize B-splines and connector lines as paths, you lot must convert them to curves first.

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Y'all tin besides access the Fit Objects to Path docker from the Window Dockers bill of fare, or you can access it by clicking the Quick customize button of whatever docker and enabling the Fit Objects to Path check box.

To fit a blend to a path, we recommend that you use an alternative method. Click the Alloy tool, click the Path properties push on the property bar, choose New path, and then click a path.

To choose settings

Using the controls in the Fit Objects to Path docker, you tin can customize how objects are placed on the path and create unique effects.

Objects

Keep originals: Enable this check box to fit copies of the objects to the selected path and keep the original objects in place.

Duplicates: Fit Objects to Path tin automatically create actress copies of the selected objects and place them on the path. Specify the number of additional copies to be fit to the path in the Duplicates box.

Grouping all objects: Enable this cheque box if you desire the objects to exist grouped subsequently they are placed on the path. The path is not included in the group so that y'all can move information technology or delete it hands.

This effect was created by fitting a rectangle and 350 rectangle copies to the path of a text object.

Path

Treat as contiguous: This selection has an effect when you lot want to fit objects to closed paths or to paths that consist of open subpaths.

Object positioning

Social club: This list box lets you lot choose the gild in which the selected objects appear on the path. The objects can be placed in the order in which they were selected or in reverse society. You can also place them based on their size, width, or height.

Order options shown from left to right: Choice: Follow selection order, Choice: Reverse social club, and Area: Pocket-size to big.

Distribution: This list box lets you choose a distribution method. You lot can distribute objects by inserting equal space between them (Compatible object spacing). You lot can also distribute objects past spacing evenly the reference points that you select.

The Uniform object spacing method places equal gaps between the objects on the path.

Reference points: An object is anchored (fit) to the path by its reference point. The Reference listing box lets you choose the middle of rotation of each object or the object origin as a reference indicate. The object origin, also known as "ballast bespeak", can be the center of an object or any i of eight other points on the object's bounding box. To change the origin point, but click another point on the Origin control.

Object origin spacing method. The object origin point is changed to create the effect of leaves hanging from a co-operative.

Rotation options

Follow path: Enabling this check box rotates the objects and then that they follow the curve of the path. In more technical terms, each object's bending of rotation matches the tangential angle of the location on the curve where the object is placed.

Objects are rotated to follow the bend of the path (meridian); objects are placed on the path without rotating them (bottom).

Ignore initial rotation: This command lets y'all clear all previous rotations applied to the objects before they were placed on the path.

Tiptop: The original clipart is rotated. Middle: Information technology is fit to a straight path, ignoring the applied rotation. Bottom: The clipart is fit to the path, preserving its rotation.

The post-obit controls permit you heighten object rotation forth the path.

Way: Cull from several rotation styles to create various rotation effects. The Uniform fashion lets yous add together the same rotation to each object along the path by specifying a value in the Start angle box. The Progressive style works together with the Get-go angle and Spin angle boxes to add a rotation that changes along the path. If you want to create a more organic rotation effect with angles of rotation varying randomly, you tin can choose Jitter or Progressive jitter. Yous can specify the range of the random rotations.

Left: With the Uniform style, the aforementioned angle of rotation is added to each object on the path. Correct: With the Progressive style, the added angle of rotation changes for each object.

Direction: Past default, added rotation is applied counterclockwise. To change the direction, enable the Clockwise check box.

Starting time bending: Add an angle of rotation to each object.

Spin angle: This control works together with the Progressive and Progressive jitter styles. It allows you to add an angle of rotation to each object, ranging from 0º to the specified value. Suppose that yous want to fit an object and three duplicates to a path, and you lot specify a spin angle of 180º. This spin angle applies an additional rotation of 0º to the first object, 60º to the 2d object, 120º to the third object, and 180º to the terminal object.

Progressive rotation style with a beginning angle of vº and a spin angle of 180º

Revolutions: An alternative way of adding rotation to the objects on the path progressively. One revolution equals 360º.

Range: This control is bachelor when the Jitter and Progressive jitter styles are selected. Specify a value range for random rotations used to create jitter. For example, with a value of 15º, the angles of rotation vary betwixt 15º and -15º.

Examples of Jitter (top) and Progressive jitter (bottom) rotation styles with range of thirtyº

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Source: http://product.corel.com/help/CorelDRAW/Extensions/EN/Documentation/Extensions/CorelDRAW-Objects-to-Path.html

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